From Footprints to Animation

dc.contributor.authorVan De Panne, Michielen_US
dc.date.accessioned2015-02-15T18:17:39Z
dc.date.available2015-02-15T18:17:39Z
dc.date.issued1997en_US
dc.description.abstractA method of using footprints as a basis for generating animated locomotion is proposed. An optimization process is used to maximize the physical plausibility and perceived comfort of a motion which is constrained to match given footprint and timing information. The proposed method creates plausible walking, turning, leaping, and running motions for bipedal figures at interactive rates. Autonomous motions are generated using a planning algorithm which dynamically generates new footprints and the associated new motions.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume16en_US
dc.identifier.doi10.1111/1467-8659.00181en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages211-223en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00181en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleFrom Footprints to Animationen_US
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