Coordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humans

dc.contributor.authorAmor, Heni Benen_US
dc.contributor.authorWeber, Matthiasen_US
dc.contributor.authorHeumer, Guidoen_US
dc.contributor.authorJung, Bernharden_US
dc.contributor.editorBernd Froehlich and Roland Blach and Robert van Liereen_US
dc.date.accessioned2014-01-31T20:24:49Z
dc.date.available2014-01-31T20:24:49Z
dc.date.issued2007en_US
dc.description.abstractThe goal of this work is to record human hand trajectories during goal-oriented reaching behaviors in immersive VR for later imitation by a virtual human. It is desirable that the used trajectory representation generalizes over different positions and orientations of the target object. To this end, this work investigates trajectory representations in two neurophysiologically inspired coordinate systems. Results show that natural looking movement can be preserved as real motion capture data is used as a basis for these calculations.en_US
dc.description.seriesinformationEurographics Symposium on Virtual Environments, Short Papers and Postersen_US
dc.identifier.isbn978-3-905673-64-7en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VE2007Short/045-046en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animation I.3.7 [Computer Graphics]: Virtual Realityen_US
dc.titleCoordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humansen_US
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