Topology-Caching for Dynamic Particle Volume Raycasting

dc.contributor.authorOrthmann, Jensen_US
dc.contributor.authorKeller, Maiken_US
dc.contributor.authorKolb, Andreasen_US
dc.contributor.editorReinhard Koch and Andreas Kolb and Christof Rezk-Salamaen_US
dc.date.accessioned2014-02-01T16:18:33Z
dc.date.available2014-02-01T16:18:33Z
dc.date.issued2010en_US
dc.description.abstractIn this paper we present a volume rendering technique for the ad-hoc visualization of interactive particle systems. We focus on methods for an efficient spatial caching (topology caching) of particles when applying a raycasting approach. Thus, we get a fast reconstruction of the scalar field which is defined by the particles' entities. The node-cache allows for efficient caching and pre-fetching of a subset of the octree nodes. The influence-cache provides fast access to all particles which contribute to a specific node including level-of-detail particles. Finally, the introduced slab-cache allows for efficient volume rendering and gradient computation. Our algorithms are completely built and managed on the GPU and interactive frame rates for up to several 105 particles are achieved.en_US
dc.description.seriesinformationVision, Modeling, and Visualization (2010)en_US
dc.identifier.isbn978-3-905673-79-1en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VMV/VMV10/147-154en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Volume Raycasting [I.3.7]: Particle Visualizationen_US
dc.titleTopology-Caching for Dynamic Particle Volume Raycastingen_US
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