Real-time Simulations of Bubbles and Foam within a ShallowWater Framework

dc.contributor.authorThuerey, N.en_US
dc.contributor.authorSadlo, F.en_US
dc.contributor.authorSchirm, S.en_US
dc.contributor.authorMueller-Fischer, M.en_US
dc.contributor.authorGross, M.en_US
dc.contributor.editorDimitris Metaxas and Jovan Popovicen_US
dc.date.accessioned2014-01-29T07:27:32Z
dc.date.available2014-01-29T07:27:32Z
dc.date.issued2007en_US
dc.description.abstractBubbles and foam are important fluid phenomena on scales that we encounter in our lives every day. While different techniques to handle these effects were developed in the past years, they require a full 3D fluid solver with free surfaces and surface tension. We present a shallow water based particle model that is coupled with a smoothed particle hydrodynamics simulation to demonstrate that real-time simulations of bubble and foam effects are possible with high frame rates. A shallow water simulation is used to represent the overall water volume. It is coupled to a particle-based bubble simulation with a flow field of spherical vortices. This bubble simulation is interacting with a smoothed particle hydrodynamics simulation including surface tension to handle foam on the fluid surface. The realism and performance of our approach is demonstrated with several test cases that run with high frame rates on a standard PC.en_US
dc.description.seriesinformationEurographics/SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.isbn978-3-905673-44-9en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA07/191-198en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimensional Graphics and Realism]: Animationen_US
dc.titleReal-time Simulations of Bubbles and Foam within a ShallowWater Frameworken_US
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