Virtual reality for chronic neck pain management: a serious game design
dc.contributor.author | Pérez-Cano, Francisco Daniel | en_US |
dc.contributor.author | Saad-Roomi-Alshihmani, S. | en_US |
dc.contributor.author | Osuna-Pérez, María Catalina | en_US |
dc.contributor.author | Obrero-Gaitán, Esteban | en_US |
dc.contributor.author | Jiménez-Delgado, Juan José | en_US |
dc.contributor.author | Parra-Cabrera, Gema | en_US |
dc.contributor.editor | Argudo, Oscar | en_US |
dc.contributor.editor | Iparraguirre, Olatz | en_US |
dc.date.accessioned | 2025-05-26T07:07:39Z | |
dc.date.available | 2025-05-26T07:07:39Z | |
dc.date.issued | 2025 | |
dc.description.abstract | Virtual reality has emerged as an innovative and promising therapeutic tool in the field of rehabilitation. This work presents the design and development of a tool with three interactive games, in a virtual environment, aimed at patients with chronic pain of the cervical region. Virtual environments allow the execution of therapeutic movements in a safe environment. Thereby the patients focus on the gaming experience within a controlled, motivating and recreative environment. This immersion acts as a cognitive distractor that contributes to a decrease in the fear of movement known as kinesiophobia. Preliminary results about usability suggest that this tool can be useful for rehabilitation, improving the confidence of the patients in their movement and reducing the perception of pain. | en_US |
dc.description.sectionheaders | Short Papers | |
dc.description.seriesinformation | Spanish Computer Graphics Conference (CEIG) | |
dc.identifier.doi | 10.2312/ceig.20251113 | |
dc.identifier.isbn | 978-3-03868-284-4 | |
dc.identifier.pages | 4 pages | |
dc.identifier.uri | https://doi.org/10.2312/ceig.20251113 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/ceig20251113 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Applied computing → Life and medical sciences; Human-centered computing → Virtual reality; Computing methodologies → Simulation environments | |
dc.subject | Applied computing → Life and medical sciences | |
dc.subject | Human centered computing → Virtual reality | |
dc.subject | Computing methodologies → Simulation environments | |
dc.title | Virtual reality for chronic neck pain management: a serious game design | en_US |
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