Peripheral Retinal Image Simulation Based on Retina Shapes

dc.contributor.authorDias, Catarinaen_US
dc.contributor.authorWick, Michaelen_US
dc.contributor.authorRifai, Katharinaen_US
dc.contributor.authorWahl, Siegfrieden_US
dc.contributor.editorT. Bashford-Rogers and L. P. Santosen_US
dc.date.accessioned2016-04-26T07:56:14Z
dc.date.available2016-04-26T07:56:14Z
dc.date.issued2016en_US
dc.description.abstractWe present a method to render the image of a scene reaching the retina, the retinal image, taking into account human offaxis optical aberrations. To this end, we consider realistic wide-angle eye models that offer an anatomical description of the refractive structures of the eye as a set of lenses and accurately reproduce the optical aberrations in the periphery. We then combine these with representative retinal shapes and with distributed ray tracing. Due to the interplay between the eye model and the curved retina, we obtain a realistic simulation of the retinal image, not only foveally but also in the periphery.en_US
dc.description.sectionheadersRenderingen_US
dc.description.seriesinformationEG 2016 - Short Papersen_US
dc.identifier.doi10.2312/egsh.20161015en_US
dc.identifier.issn1017-4656en_US
dc.identifier.pages61-64en_US
dc.identifier.urihttps://doi.org/10.2312/egsh.20161015en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.titlePeripheral Retinal Image Simulation Based on Retina Shapesen_US
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