Video Textures Exploiting Symmetric Movements

In this paper, an extension to the traditional method for creating video textures is presented. By exploiting the symmetric properties of the frames in a given video sequence, a new endless video stream or video loop is generated by reversing video playback when appropriate. We aim at a larger set of possible input video's for video texture creation, including captured motions containing no smooth transitions (eg. turbulent plant movements). To achieve this, good turn points, instead of transitions are extracted from the video data, after which a simple algorithm synthesizes a new video sequence while optimally exploiting the original frame data. Visual artifacts caused by changed lighting conditions are reduced significantly.

, booktitle = {
EG Short Presentations
}, editor = {
John Dingliana and Fabio Ganovelli
}, title = {{
Video Textures Exploiting Symmetric Movements
}}, author = {
Haevre, William Van
Reeth, Frank Van
}, year = {
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
} }