Deriving Spectral, Reflectance Functions of Computer-Simulated Object Colours

dc.contributor.authorSchettini, R.en_US
dc.date.accessioned2014-10-21T07:32:16Z
dc.date.available2014-10-21T07:32:16Z
dc.date.issued1994en_US
dc.description.abstractA method is presented which, given the RGB values of a colour stimulus displayed on a given cathode ray tube (to which a CIE XYZ triple corresponds), makes it possible to find a spectral reflectance function characterizing an object colour. Such an object when"illuminated" by a given illuminant produces a metameric spectral power distribution, that is, one with the same XYZ tristimulus values. The method is useful in the colorimetric matching of colours on different media or supports.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume13en_US
dc.identifier.doi10.1111/1467-8659.1340211en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages211-217en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1340211en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleDeriving Spectral, Reflectance Functions of Computer-Simulated Object Coloursen_US
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