Simulating Inextensible Cloth Using Locking-free Triangle Meshes

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents an effcient method for the dynamic simulation of inextensible cloth. The triangle mesh for our cloth model is simulated using an impulse-based approach which is able to solve hard constraints. Using hard distance constraints on the edges of the triangle mesh removes too many degrees of freedom, resulting in a rigid motion. This is known as the locking problem which is typically solved by using rectangular meshes in existing impulse-based simulations. We solve this problem by using a nonconforming representation for the simulation model which unfortunately results in a discontinuous mesh. Therefore, we couple the original conforming mesh with the nonconforming elements and use it for collision handling and visualization.
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@inproceedings{
:10.2312/PE/vriphys/vriphys11/011-017
, booktitle = {
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011)
}, editor = {
Jan Bender and Kenny Erleben and Eric Galin
}, title = {{
Simulating Inextensible Cloth Using Locking-free Triangle Meshes
}}, author = {
Bender, Jan
and
Diziol, Raphael
and
Bayer, Daniel
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-87-6
}, DOI = {
/10.2312/PE/vriphys/vriphys11/011-017
} }
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