GPU Based On-the-fly Light Emission-absorption Approximation for Direct Multi-volume Rendering

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Date
2011
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The Eurographics Association
Abstract
We present a novel on-the-fly scatter approximation scheme that can be applied concurrently to multiple volumetric datasets. We use a simplified version of the emission-absorption model, including single scattering and shadowing and guide the scatter sample positions and in-scatter coefficients by local gradients. This allows us to render multiple intersecting volumes with our rendering system with clearly visible improvements in rendering quality over local illumination models, while maintaining interactive frame-rates.
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@inproceedings{
:10.2312/EG2011/posters/011-012
, booktitle = {
Eurographics 2011 - Posters
}, editor = {
R. Laramee and I. S. Lim
}, title = {{
GPU Based On-the-fly Light Emission-absorption Approximation for Direct Multi-volume Rendering
}}, author = {
Khlebnikov, Rostislav
and
Kainz, Bernhard
and
Roth, Bernhard
and
Muehl, Judith
and
Schmalstieg, Dieter
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/EG2011/posters/011-012
} }
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