Procedural Texture Preview

dc.contributor.authorLasram, Anassen_US
dc.contributor.authorLefebvre, Sylvainen_US
dc.contributor.authorDamez, Cyrilleen_US
dc.contributor.editorP. Cignoni and T. Ertlen_US
dc.date.accessioned2015-02-28T06:53:27Z
dc.date.available2015-02-28T06:53:27Z
dc.date.issued2012en_US
dc.description.abstractProcedural textures usually require spending time testing parameters to realize the diversity of appearances. This paper introduces the idea of a procedural texture preview: A single static image summarizing in a limited pixel space the appearances produced by a given procedure. Unlike grids of thumbnails our previews present a continuous image of appearances, analog to a map. The main challenge is to ensure that most appearances are visible, are allocated a similar pixel area, and are ordered in a smooth manner throughout the preview. To reach this goal, we introduce a new layout algorithm accounting simultaneously for these criteria. After computing a layout of appearances, we rely on by-example texture synthesis to produce the final preview. We demonstrate our approach on a database of production-level procedural textures.en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume31
dc.identifier.doi10.1111/j.1467-8659.2012.03020.x
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2012.03020.xen_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleProcedural Texture Previewen_US
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