LandSketch: A First Person Point-of-View Example-Based Terrain Modeling Approach

dc.contributor.authorPassos, Vladimir Alves dosen_US
dc.contributor.authorIgarashi, Takeoen_US
dc.contributor.editorLevent Burak Kara and Cindy Grimmen_US
dc.date.accessioned2016-02-18T11:38:47Z
dc.date.available2016-02-18T11:38:47Z
dc.date.issued2013en_US
dc.description.abstractWe present an intuitive interface for easy modeling of terrains, compatible with example-based synthesis approach. The interface consists on a picture's canvas-like screen, where the user sketches silhouettes of mountains, as he would do if drawing mountains on a piece of paper. Realistic results are achieved by combining copies of the example terrain in such a manner that matches the sketched silhouette. We use Digital Elevation Models (DEM) of real world terrains as source data, and a weighted sum function to continually combine the heights.en_US
dc.description.sectionheadersSegmenting Sketchesen_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US
dc.identifier.doi10.1145/2487381.2487382en_US
dc.identifier.isbn978-1-4503-2205-8en_US
dc.identifier.issn1812-3503en_US
dc.identifier.pages61-68en_US
dc.identifier.urihttps://doi.org/10.1145/2487381.2487382en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRadiosityen_US
dc.subjectKeywordsen_US
dc.subjectterrainen_US
dc.subjectmodelingen_US
dc.subjectDEMen_US
dc.subjectexampleen_US
dc.subjectbaseden_US
dc.subjectfirst personen_US
dc.subjectsilhouetteen_US
dc.titleLandSketch: A First Person Point-of-View Example-Based Terrain Modeling Approachen_US
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