Directing Gaze in 3D Models with Stylized Focus
dc.contributor.author | Cole, Forrester | en_US |
dc.contributor.author | DeCarlo, Doug | en_US |
dc.contributor.author | Finkelstein, Adam | en_US |
dc.contributor.author | Kin, Kenrick | en_US |
dc.contributor.author | Morley, Keith | en_US |
dc.contributor.author | Santella, Anthony | en_US |
dc.contributor.editor | Tomas Akenine-Moeller and Wolfgang Heidrich | en_US |
dc.date.accessioned | 2014-01-27T14:55:57Z | |
dc.date.available | 2014-01-27T14:55:57Z | |
dc.date.issued | 2006 | en_US |
dc.description.abstract | We present an interactive system for placing emphasis in stylized renderings of 3D models. The artist chooses a camera position, an area of interest, and a rendering style for the scene. The system then automatically renders the scene with emphasis in the area of interest, an effect we call "stylized focus." Stylized focus draws the viewer s gaze to the emphasized area, through local variations in shading effects such as color saturation and contrast as well as line qualities such as texture and density. We introduce a novel algorithm for local control of line density that exhibits a degree of temporal coherence suitable for animation. Animating the area of emphasis produces an effect we call the "stylized focus pull." Finally, an eye-tracking experiment verifies that the emphasis does indeed draw the viewer s gaze to the area of interest. | en_US |
dc.description.seriesinformation | Symposium on Rendering | en_US |
dc.identifier.isbn | 3-905673-35-5 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGWR/EGSR06/377-387 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Directing Gaze in 3D Models with Stylized Focus | en_US |
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