Interactive Earthmoving Simulation in Real-time

dc.contributor.authorPla-Castells, Martaen_US
dc.contributor.authorGarcía-Fernández, Ignacioen_US
dc.contributor.authorGamón, Miguel A.en_US
dc.contributor.authorMartínez-Durá, Rafaelen_US
dc.contributor.editorCarlos Andujar and Javier Lluchen_US
dc.date.accessioned2014-01-27T08:16:24Z
dc.date.available2014-01-27T08:16:24Z
dc.date.issued2009en_US
dc.description.abstractVirtual Reality simulators of heavy machinery are often used for training purposes. However, the complexity of terrain as a dynamical system makes the simulation of earthmoving machinery an specially challenging problem. In this paper, the architecture of an excavator simulator is described, together with the different models used to describe the behavior of the systems involved. Special attention is paid to soil dynamics and to the interaction models, including soil-wheel interaction and soil-tool interaction. The different models used are physically-based, in order to guarantee a realistic simulation and an appropriate force feedback.en_US
dc.description.seriesinformationCEIG 09 - Congreso Espanol de Informatica Graficaen_US
dc.identifier.isbn978-3-905673-72-2en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG09/235-238en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Animation, Virtual Reality. I.3.8 [Computer Graphics]: Applicationsen_US
dc.titleInteractive Earthmoving Simulation in Real-timeen_US
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