Understanding the Structure of 3D Shapes: PolyCubes and Curve-Skeletons

dc.contributor.authorLivesu, Marcoen_US
dc.coverage.spatialCagliari, Italyen_US
dc.date.accessioned2015-01-21T06:57:18Z
dc.date.available2015-01-21T06:57:18Z
dc.date.issued2014-05-23en_US
dc.description.abstractCompact representations of three dimensional objects are very often usedin computer graphics to create effective ways to analyse, manipulate andtransmit 3D models. Their ability to abstract from the concrete shapes andexpose their structure is important in a number of applications, spanningfrom computer animation, to medicine, to physical simulations. This thesiswill investigate new methods for the generation of compact shape representations.In the first part, the problem of computing optimal PolyCube basecomplexes will be considered. PolyCubes are orthogonal polyhedra usedin computer graphics to map both surfaces and volumes. Their ability toresemble the original models and at the same time expose a very simple andregular structure is important in a number of applications, such as texturemapping, spline fitting and hex-meshing. The second part will focus onmedial descriptors. In particular, two new algorithms for the generationof curve-skeletons will be presented. These methods are completely basedon the visual appearance of the input, therefore they are independent fromthe type, number and quality of the primitives used to describe a shape,determining, thus, an advancement to the state of the art in the field.en_US
dc.formatapplication/pdfen_US
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/8330
dc.languageenglishen_US
dc.publisherLivesuen_US
dc.titleUnderstanding the Structure of 3D Shapes: PolyCubes and Curve-Skeletonsen_US
dc.typeText.PhDThesisen_US
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