Adaptation of Interaction Mechanisms in Virtual Reality Shopping Environments for People with Upper Limb Motor Difficulties

dc.contributor.authorGrande, Rubénen_US
dc.contributor.authorHerrera, Vanesaen_US
dc.contributor.authorGlez-Morcillo, Carlosen_US
dc.contributor.authorReyes, Ana de losen_US
dc.contributor.authorCastro-Schez, José J.en_US
dc.contributor.authorAlbusac, Javieren_US
dc.contributor.editorMarco, Julioen_US
dc.contributor.editorPatow, Gustavoen_US
dc.contributor.orcidGrande, Rubén|https://orcid.org/0000-0002-0583-6865
dc.contributor.orcidHerrera, Vanesa|https://orcid.org/0000-0002-6187-4794
dc.contributor.orcidGlez-Morcillo, Carlos|https://orcid.org/0000-0002-8568-9542
dc.contributor.orcidReyes, Ana de los|https://orcid.org/0000-0003-2905-2405
dc.contributor.orcidCastro-Schez, José J.|https://orcid.org/0000-0002-0201-7653
dc.contributor.orcidAlbusac, Javier|https://orcid.org/0000-0003-1889-3065
dc.date.accessioned2024-06-03T14:51:40Z
dc.date.available2024-06-03T14:51:40Z
dc.date.issued2024
dc.description.abstractIn recent years, there has been research and exploration into the development of new shopping experiences within the field of electronic commerce (e-commerce). One of the technologies that can offer a more immersive shopping experience is Virtual Reality (VR). Retail giants such as Amazon and Alibaba Group have begun to use it. The technological advancement of VR, motivated by its use in various domains like e-commerce, has driven the development of software tools like APIs which allow developers to easily develop applications for these devices. One of the latest technologies included in recent VR headsets is hand tracking, which allows users to use their own hands as an input method to interact with the virtual environment. However, software tools for the development of VR applications are not fully adapted to include accessibility options for people with motor difficulties in their bodies, making it very difficult for these people to use this technology with both controllers and hand tracking. To promote accessibility options in the use of VR shopping environments, this study will present the adaptation of a set of interaction mechanisms, among which we highlight: automatic object grabbing, release of grabbed objects, navigation through the environment, attraction of distant objects, and interaction with the shopping cart. These adaptations will be made using Meta's API for Meta Quest devices as a base. The adapted environment has been tested by healthy students from the faculty and one of them with reduced mobility in the left half of his body after suffering a stroke. In this paper, we present the feedback provided by the volunteers, as well as the verification that these interaction mechanisms meet our expectations. This is an essential previous step to carry out a planned experimental session with patients with spinal cord injuries and therapist at the National Hospital for Paraplegics in Toledo (HNPT).en_US
dc.description.sectionheadersPapers
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.identifier.doi10.2312/ceig.20241143
dc.identifier.isbn978-3-03868-261-5
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/ceig.20241143
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/ceig20241143
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality; Accessibility systems and tools; Social and professional topics → People with disabilities; Applied computing → Electronic commerce
dc.subjectCCS Concepts
dc.subjectHuman centered computing → Virtual reality
dc.subjectAccessibility systems and tools
dc.subjectSocial and professional topics → People with disabilities
dc.subjectApplied computing → Electronic commerce
dc.titleAdaptation of Interaction Mechanisms in Virtual Reality Shopping Environments for People with Upper Limb Motor Difficultiesen_US
Files
Original bundle
Now showing 1 - 2 of 2
No Thumbnail Available
Name:
05_ceig20241143.pdf
Size:
37.98 MB
Format:
Adobe Portable Document Format
No Thumbnail Available
Name:
24_supp_1.zip
Size:
729.53 KB
Format:
Zip file
Collections