A Hardware Algorithm for Fast Realistic Image Synthesis

dc.contributor.authorYilmaz, A. C.en_US
dc.contributor.authorHagestein, S.en_US
dc.contributor.authorDeprettere, E.en_US
dc.contributor.authorDewilde, P.en_US
dc.contributor.editorRichard Grimsdale and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:08:38Z
dc.date.available2014-02-06T14:08:38Z
dc.date.issued1989en_US
dc.description.abstractA VLSI oriented algorithm, for the implementation of a generalized two-pass radiosity method is presented. The method allows any reflection behavior, varying from purely diffuse to perfect mirroring. Moreover, objects may be defined in terms of curved (Bezier) surfaces. All computations in the pre- and postprocess are similar and ray-tracing based, consequently a single architecture can be devised for both passes. This architecture, when built on ray-rotating and ray-tracing pipelined processors such as Cordics, results in a very high throughput VLSI implementation o f the proposed generalized two-pass procedure.en_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbnISBN 3-540-53473-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH89/037-060en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Hardware Algorithm for Fast Realistic Image Synthesisen_US
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