EBBVH: A Novel Method for Constructing Bounding Volume Hierarchies

dc.contributor.authorHoughton, Matthewen_US
dc.contributor.authorSpoerer, Kristianen_US
dc.contributor.editorHunter, Daviden_US
dc.contributor.editorSlingsby, Aidanen_US
dc.date.accessioned2024-09-09T05:45:04Z
dc.date.available2024-09-09T05:45:04Z
dc.date.issued2024
dc.description.abstractWe present an attempt to improve upon the construction of the most prevalent acceleration structure that is used in ray traced rendering techniques, the Bounding Volume Hierarchy. Our improvement is a novel technique for BVH construction called 'Edge-Based Bounding Volume Hierarchy'. This algorithm uses a hybrid top-down & bottom-up approach to improve performance for raytracing in large scenes, by up to 10x in some scenes.en_US
dc.description.sectionheadersComputer Graphics
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20241222
dc.identifier.isbn978-3-03868-249-3
dc.identifier.pages5 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20241222
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cgvc20241222
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Ray tracing
dc.subjectComputing methodologies → Ray tracing
dc.titleEBBVH: A Novel Method for Constructing Bounding Volume Hierarchiesen_US
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