Ray Tracing using Hierarchies of Slab Cut Balls

dc.contributor.authorKällberg, Linusen_US
dc.contributor.authorLarsson, Thomasen_US
dc.contributor.editorH. P. A. Lensch and S. Seipelen_US
dc.date.accessioned2015-07-09T10:00:44Z
dc.date.available2015-07-09T10:00:44Z
dc.date.issued2010en_US
dc.description.abstractIn this paper, bounding volume trees of slab cut balls are evaluated and compared with other types of trees for ray tracing. A novel tree construction algorithm is proposed, which utilizes a relative orientation heuristic between parent and child nodes. Also, a fast intersection test between a ray and a slab cut ball is presented. Experimental comparisons to other commonly used enclosing shapes reveal that the slab cut ball is attractive. In particular, the slab cut ball outperforms the sphere in all tested scenes with speed-up factors between 1 and 4.en_US
dc.description.sectionheadersRenderingen_US
dc.description.seriesinformationEurographics 2010 - Short Papersen_US
dc.identifier.doi10.2312/egsh.20101050en_US
dc.identifier.pages69-72en_US
dc.identifier.urihttps://doi.org/10.2312/egsh.20101050en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRay Tracing using Hierarchies of Slab Cut Ballsen_US
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