Streaming Compression of Triangle Meshes

dc.contributor.authorIsenburg, Martinen_US
dc.contributor.authorLindstrom, Peteren_US
dc.contributor.authorSnoeyink, Jacken_US
dc.contributor.editorMathieu Desbrun and Helmut Pottmannen_US
dc.date.accessioned2014-01-29T09:31:08Z
dc.date.available2014-01-29T09:31:08Z
dc.date.issued2005en_US
dc.description.abstractCurrent mesh compression schemes encode triangles and vertices in an order derived from systematically traversing the connectivity graph. These schemes struggle with gigabyte-sized mesh input where the construction and the usage of the data structures that support topological traversal queries become I/O-inefficient and require large amounts of temporary disk space. Furthermore they expect the entire mesh as input. Since meshes cannot be compressed until their generation is complete, they have to be stored at least once in uncompressed form. We radically depart from the traditional approach to mesh compression and propose a scheme that incrementally encodes a mesh in the order it is given to the compressor using only minimal memory resources. This makes the compression process essentially transparent to the user and practically independent of the mesh size. This is especially beneficial for compressing large meshes, where previous approaches spend significant memory, disk, and I/O resources on pre-processing, whereas our scheme starts compressing after receiving the first few triangles.en_US
dc.description.seriesinformationEurographics Symposium on Geometry Processing 2005en_US
dc.identifier.isbn3-905673-24-Xen_US
dc.identifier.issn1727-8384en_US
dc.identifier.urihttps://doi.org/10.2312/SGP/SGP05/111-118en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS):I.3.5 [Computer Graphics]: Boundary representationsen_US
dc.titleStreaming Compression of Triangle Meshesen_US
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