Durer, Gaskets and Barnsley s Chaos Game

dc.contributor.authorJones, Huwen_US
dc.date.accessioned2014-10-21T06:18:38Z
dc.date.available2014-10-21T06:18:38Z
dc.date.issued1990en_US
dc.description.abstractMichael Barnsley has generated the Sierpinski triangle or gasket using his"Chaos Game", a technique for generating random points within a fractal object. Extensions of the method are discussed to generate fractal"gaskets" based on other regular polygons. One such figure resembles a tiling pattern based on pentagons known to Albrecht Durer almost 500 years ago.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume9en_US
dc.identifier.doi10.1111/j.1467-8659.1990.tb00423.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages327-332en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1990.tb00423.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleDurer, Gaskets and Barnsley s Chaos Gameen_US
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