Artistic Surface Rendering Using Layout of Text

dc.contributor.authorSurazhsky, Tatianaen_US
dc.contributor.authorElber, Gershonen_US
dc.date.accessioned2015-02-16T07:23:19Z
dc.date.available2015-02-16T07:23:19Z
dc.date.issued2002en_US
dc.description.abstractAn artistic rendering method of free-form surfaces with the aid of half-toned text that is laid-out on the given surface is presented. The layout of the text is computed using symbolic composition of the free-form parametric surface S(u, v) with cubic or linear Bezier curve segments C(t) = cu (t), cv (t), comprising the outline of the text symbols. Once the layout is constructed on the surface, a shading process is applied to the text, affecting the width of the symbols as well as their color, according to some shader function. The shader function depends on the surface orientation and the view direction as well as the color and the direction or position of the light source.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume21en_US
dc.identifier.doi10.1111/1467-8659.00570en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages99-110en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00570en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleArtistic Surface Rendering Using Layout of Texten_US
Files
Collections