Volume Rendering in a Virtual Environment

dc.contributor.authorSchulze-Döbold, Jürgenen_US
dc.contributor.authorWössner, Uween_US
dc.contributor.authorWalz, Steffen P.en_US
dc.contributor.authorLang, Ulrichen_US
dc.contributor.editorB. Froehlich and J. Deisinger and H.-J. Bullingeren_US
dc.date.accessioned2014-01-27T09:38:54Z
dc.date.available2014-01-27T09:38:54Z
dc.date.issued2001en_US
dc.description.abstractThis paper describes a flexible rendering system for scalar volume data which has been integrated into the visualization system COVISE. It allows direct volume rendering based on texture mapping hardware on both the desktop and in projection based virtual environments. Special care has been taken for the design and usability of the virtual reality user interface and for interactive frame rates. It features a new slider-less interaction window for the manipulation of the transfer function and methods for direct interaction with the volume data, such as a sub-volume probing mode. The interface has been evaluated in collaboration with a group of potential end users.en_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US
dc.identifier.isbn3211836713en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/EGVE01/187-198en_US
dc.publisherThe Eurographics Associationen_US
dc.titleVolume Rendering in a Virtual Environmenten_US
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