Realistic Ultrasound Simulation of Complex Surface Models Using Interactive Monte‐Carlo Path Tracing

dc.contributor.authorMattausch, Oliveren_US
dc.contributor.authorMakhinya, Maximen_US
dc.contributor.authorGoksel, Orcunen_US
dc.contributor.editorChen, Min and Benes, Bedrichen_US
dc.date.accessioned2018-04-05T12:48:39Z
dc.date.available2018-04-05T12:48:39Z
dc.date.issued2018
dc.description.abstractRay‐based simulations have been shown to generate impressively realistic ultrasound images in interactive frame rates. Recent efforts used GPU‐based surface raytracing to simulate complex ultrasound interactions such as multiple reflections and refractions. These methods are restricted to perfectly specular reflections (i.e. following only a single reflective/refractive ray), whereas real tissue exhibits roughness of varying degree at tissue interfaces, causing partly diffuse reflections and refractions. Such surface interactions are significantly more complex and can in general not be handled by conventional deterministic raytracing approaches. However, these can be efficiently computed by Monte‐Carlo sampling techniques, where many ray paths are generated with respect to a probability distribution. In this paper, we introduce Monte‐Carlo raytracing for ultrasound simulation. This enables the realistic simulation of ultrasound‐tissue interactions such as soft shadows and fuzzy reflections. We discuss how to properly weight the contribution of each ray path in order to simulate the behaviour of a beamformed ultrasound signal. Tracing many individual rays per transducer element is easily parallelizable on modern GPUs, as opposed to previous approaches based on recursive binary raytracing. We further propose a significant performance optimization based on adaptive sampling.Ray‐based simulations have been shown to generate impressively realistic ultrasound images in interactive frame rates. Recent efforts used GPU‐based surface raytracing to simulate complex ultrasound interactions such as multiple reflections and refractions. These methods are restricted to perfectly specular reflections (i.e. following only a single reflective/refractive ray), whereas real tissue exhibits roughness of varying degree at tissue interfaces, causing partly diffuse reflections and refractions. Such surface interactions are significantly more complex and can in general not be handled by conventional deterministic raytracing approaches.en_US
dc.description.number1
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume37
dc.identifier.doi10.1111/cgf.13260
dc.identifier.issn1467-8659
dc.identifier.pages202-213
dc.identifier.urihttps://doi.org/10.1111/cgf.13260
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13260
dc.publisher© 2018 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectultrasound simulation
dc.subjectMonte‐Carlo simulation
dc.subjectpath tracing
dc.subjectmedical training simulation
dc.subjectI.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—Raytracing
dc.titleRealistic Ultrasound Simulation of Complex Surface Models Using Interactive Monte‐Carlo Path Tracingen_US
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