An Algorithm for Perspective Viewing of Objects Represented by Octrees

dc.contributor.authorAref, Walid G.en_US
dc.contributor.authorSamet, Hananen_US
dc.date.accessioned2014-10-21T07:35:02Z
dc.date.available2014-10-21T07:35:02Z
dc.date.issued1995en_US
dc.description.abstractA new algorithm is presented for viewing three-dimensional objects, represented by an octree, from an arbitrary location. The algorithm generates aperspective view of the objects while eliminating hidden surfaces. The viewer can be located anywhere inside or outside the objects. The algorithm presented in this short notefixes an artifact that is generated by a previously published algorithm due to Meagher when the viewer is located in certain regions in space. The new algorithm traverses the octree in a back-to-front order and recursively chooses correct orders for visiting the sons of non-leaf nodes.en_US
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume14en_US
dc.identifier.doi10.1111/1467-8659.1410059en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages59-66en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1410059en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleAn Algorithm for Perspective Viewing of Objects Represented by Octreesen_US
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