The Priority Tree, a HL/HSR Approach for PHIGS

dc.contributor.authorAbi-Ezzi, S.S.en_US
dc.date.accessioned2014-10-16T14:34:18Z
dc.date.available2014-10-16T14:34:18Z
dc.date.issued1986en_US
dc.description.abstractThe Programmer-s Hierarchical Interactive Grahics System (PHIGS) specifies an interface for programming device-independent computer graphics applications. PHIGS provides a powerful data grouping mechanism, called the PHIGS structure, that may be used to model the geometry of 3D objects. Hidden Line/Hidden Surface Removal (HL/HSR) is a required process to produce realistic solid views of the modeled objects. Modeling clip is an essential process for viewing a clipped portion of the modeled objects. A technique is presented that provides HL/HSR and modeling clip as added utilities to PHIGS. The technique is based on the Binary Space Partitioning (BSP) tree (sometimes called priority tree), and involves a back to front sorting of the primitives of a PHIGS structure network to another PHIGS structure. Modeling clip is achieved by limiting the sorting to those primitives in a specified clip ping region of the object space. The resulting structure when displayed on a raster device produces a realistic view of the possibly clipped object that was originally modeled by the PHIGS structure network.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume5en_US
dc.identifier.doi10.1111/j.1467-8659.1986.tb00314.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages283-289en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1986.tb00314.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleThe Priority Tree, a HL/HSR Approach for PHIGSen_US
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