Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle irregular types of input textures of 3-D reconstructed face models using the proposed multi-projection texture generation technique. We automatically calculate exact pixel values of the frontal face region in the template texture map by finding correspondences between input and template 3-D models and textures, respectively. After matching tones of the frontal face region and the remaining parts, the final texture of a 3-D face model is successfully generated without manual editing or post-processing of textures.
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@inproceedings{
10.2312:egve.20171368
, booktitle = {
ICAT-EGVE 2017 - Posters and Demos
}, editor = {
Tony Huang and Arindam Dey
}, title = {{
Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications
}}, author = {
Yoon, Seung-Uk
and
Lim, Seong-Jae
and
Hwang, Bon-Woo
and
Park, Chang-Joon
and
Choi, Jin Sung
}, year = {
2017
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-052-9
}, DOI = {
10.2312/egve.20171368
} }
Citation