Real-time Reflective and Refractive Novel-view Synthesis

dc.contributor.authorLochmann, Gerriten_US
dc.contributor.authorReinert, Bernharden_US
dc.contributor.authorRitschel, Tobiasen_US
dc.contributor.authorMüller, Stefanen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.editorJan Bender and Arjan Kuijper and Tatiana von Landesberger and Holger Theisel and Philipp Urbanen_US
dc.date.accessioned2014-12-16T07:25:55Z
dc.date.available2014-12-16T07:25:55Z
dc.date.issued2014en_US
dc.description.abstractWe extend novel-view image synthesis from the common diffuse and opaque image formation model to the reflective and refractive case. Our approach uses a ray tree of RGBZ images, where each node contains one RGB light path which is to be warped differently depending on the depth Z and the type of path. Core of our approach are two efficient procedures for reflective and refractive warping. Different from the diffuse and opaque case, no simple direct solution exists for general geometry. Instead, a per-pixel optimization in combination with informed initial guesses warps an HD image with reflections and refractions in 18 ms on a current mobile GPU. The key application is latency avoidance in remote rendering in particular for head-mounted displays. Other applications are single-pass stereo or multi-view, motion blur and depth-of-field rendering as well as their combinations.en_US
dc.description.seriesinformationVision, Modeling & Visualizationen_US
dc.identifier.isbn978-3-905674-74-3en_US
dc.identifier.urihttps://doi.org/10.2312/vmv.20141270en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-time Reflective and Refractive Novel-view Synthesisen_US
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