Interactive Cutting in Voxel-Based Objects. Application to Simulate Transurethral Resection of the Prostate

dc.contributor.authorJoan-Arinyo, Roberten_US
dc.contributor.authorVilaplana, Josepen_US
dc.contributor.editorPere Brunet and Nuno Correia and Gladimir Baranoskien_US
dc.date.accessioned2014-01-31T18:53:37Z
dc.date.available2014-01-31T18:53:37Z
dc.date.issued2006en_US
dc.description.abstractSimulating cutting processes of human tissue is an important feature in virtual reality systems for medical training and rehearsal. In this paper we present a method to simulate the cutting operation in voxel-based virtual reality objects intended to simulate volume cutting in transurethral resection of the prostate. The method allows the user to directly interact with the three dimensional model in a manner that simulates dragging a resectoscope loop through the tissue, performing the task in an intuitive, natural manner.en_US
dc.description.seriesinformationSIACG 2006: Ibero-American Symposium in Computer Graphicsen_US
dc.identifier.isbn3-905673-60-6en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/siacg/siacg06/061-068en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.4 [Graphic Utilities]: Software suport I.6.7 [Simulation Support Systems]: Environmentsen_US
dc.titleInteractive Cutting in Voxel-Based Objects. Application to Simulate Transurethral Resection of the Prostateen_US
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