Local Versus Global Triangulations

dc.contributor.authorLinsen, Larsen_US
dc.contributor.authorPrautzsch, Hartmuten_US
dc.date.accessioned2015-11-11T18:52:50Z
dc.date.available2015-11-11T18:52:50Z
dc.date.issued2001en_US
dc.description.abstractFree form surfaces are commonly represented by triangular or quadrilateral meshes. Often these meshes are obtained from unorganized point sets sampled from some object’s surface. We show that local rather than global triangulations of point sets are equally well suited for object representations and that the local triangulations proposed in this paper may even lead to fast triangulation routines.en_US
dc.description.seriesinformationEurographics 2001 - Short Presentationsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20011021en_US
dc.publisherEurographics Associationen_US
dc.titleLocal Versus Global Triangulationsen_US
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