Tutorial 9 - Visibility

Abstract
The focus of this tutorial is a study of the techniques for solving visibility problems in virtual walkthroughs. The term walkthrough is referring not only to models of architectural models but rather to any large complex model, where the focus is on viewing and rendering the model. The tutorial touches on several applications such as fast visible surface determination, selection of relevant model sections to be transmitted on a client-server system, as well as improving image quality by shading algorithms.
Description

        
@inproceedings{
:10.2312/egt.19991080
, booktitle = {
Eurographics 1999 - Tutorials
}, editor = {}, title = {{
Tutorial 9 - Visibility
}}, author = {
Chrysanthou, Yiorgos L.
and
Cohen-Or, Daniel
and
Bittner, Jiri
and
Havran, Vlastimil
and
Slavik, Pavel
and
Klosowski, James T.
and
Silva, Claudio T.
and
Fibich, Gadi
and
Halperin, Dan
and
Zadicario, Eyal
and
Lev-Yehudi, Shuly
and
Bartz, Dirk
and
Meißner, Michael
and
Hüttner, Tobias
and
Hüttner, Tobias
}, year = {
1999
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egt.19991080
} }
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