A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting

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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and non-standard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.
Description

        
@inproceedings{
:10.2312/VG/VG05/187-195
, booktitle = {
Volume Graphics 2005
}, editor = {
Klaus Mueller and Thomas Ertl and Eduard Groeller
}, title = {{
A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting
}}, author = {
Stegmaier, Simon
and
Strengert, Magnus
and
Klein, Thomas
and
Ertl, Thomas
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-8376
}, ISBN = {
3-905673-26-6
}, DOI = {
/10.2312/VG/VG05/187-195
} }
Citation