Compression Of 16K Video For Mobile VR Playback Over 4K Streams

dc.contributor.authorVazquez, Ikeren_US
dc.contributor.authorCutchin, Steveen_US
dc.contributor.editorBruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sueen_US
dc.date.accessioned2018-11-06T16:07:33Z
dc.date.available2018-11-06T16:07:33Z
dc.date.issued2018
dc.description.abstractMobile virtual reality headset devices are currently constrained to playing back 4K video streams for hardware, network, and performance reasons. This strongly limits the quality of 360 degrees videos over 4K streams; which in turn translates to insufficient resolution for virtual reality video playback. Spherical stereo virtual reality videos can be currently captured at 8K and 16K resolutions, with 8K being the minimal resolution for an acceptable quality video playback experience. In this paper, we present a novel technique that uses object tracking to compress 16K spherical stereo videos captured by a still camera into a format that can be streamed over 4K channels while maintaining the 16K video resolution for typical video captures.en_US
dc.description.sectionheadersSensing and Rendering
dc.description.seriesinformationICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20181320
dc.identifier.isbn978-3-03868-058-1
dc.identifier.issn1727-530X
dc.identifier.pages95-98
dc.identifier.urihttps://doi.org/10.2312/egve.20181320
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20181320
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectImage compression
dc.titleCompression Of 16K Video For Mobile VR Playback Over 4K Streamsen_US
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