WebGL-based Streaming and Presentation Framework for Bidirectional Texture Functions
dc.contributor.author | Schwartz, Christopher | en_US |
dc.contributor.author | Ruiters, Roland | en_US |
dc.contributor.author | Weinmann, Michael | en_US |
dc.contributor.author | Klein, Reinhard | en_US |
dc.contributor.editor | Franco Niccolucci and Matteo Dellepiane and Sebastian Pena Serna and Holly Rushmeier and Luc Van Gool | en_US |
dc.date.accessioned | 2013-10-31T10:32:15Z | |
dc.date.available | 2013-10-31T10:32:15Z | |
dc.date.issued | 2011 | en_US |
dc.description.abstract | Museums and Cultural Heritage institutions have a growing interest in presenting their collections to a broader community via the Internet. The photo-realistic presentation of interactively inspectable digital 3D replicas of artifacts is one of the most challenging problems in this field. For this purpose, we seek not only a 3D geometry but also a powerful material representation capable of reproducing the full visual appeal of an object. In this paper, we propose a WebGL-based presentation framework in which reflectance information is represented via Bidirectional Texture Functions. Our approach works out-of-the-box in modern web browsers and allows for the progressive transmission and interactive rendering of digitized artifacts consisting of 3D geometry and reflectance information. We handle the huge amount of data needed for this representation by employing a novel progressive streaming approach for BTFs which allows for the smooth interactive inspection of a steadily improving version during the download. | en_US |
dc.description.seriesinformation | VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage | en_US |
dc.identifier.isbn | 978-3-905674-34-7 | en_US |
dc.identifier.issn | 1811-864X | en_US |
dc.identifier.uri | https://doi.org/10.2312/VAST/VAST11/113-120 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.2]: Graphics Systems- Distributed/network graphics; Computer Graphics [I.3.3]: Picture/Image Generation-Viewing algorithms; Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-Color, shading, shadowing, and texture; Image Processing and Computer Vision [I.4.2]: Compression (Coding);-Information Storage and Retrieval [H.3.7]: Digital Libraries-Dissemination | en_US |
dc.title | WebGL-based Streaming and Presentation Framework for Bidirectional Texture Functions | en_US |