WebGL-based Streaming and Presentation Framework for Bidirectional Texture Functions

dc.contributor.authorSchwartz, Christopheren_US
dc.contributor.authorRuiters, Rolanden_US
dc.contributor.authorWeinmann, Michaelen_US
dc.contributor.authorKlein, Reinharden_US
dc.contributor.editorFranco Niccolucci and Matteo Dellepiane and Sebastian Pena Serna and Holly Rushmeier and Luc Van Goolen_US
dc.date.accessioned2013-10-31T10:32:15Z
dc.date.available2013-10-31T10:32:15Z
dc.date.issued2011en_US
dc.description.abstractMuseums and Cultural Heritage institutions have a growing interest in presenting their collections to a broader community via the Internet. The photo-realistic presentation of interactively inspectable digital 3D replicas of artifacts is one of the most challenging problems in this field. For this purpose, we seek not only a 3D geometry but also a powerful material representation capable of reproducing the full visual appeal of an object. In this paper, we propose a WebGL-based presentation framework in which reflectance information is represented via Bidirectional Texture Functions. Our approach works out-of-the-box in modern web browsers and allows for the progressive transmission and interactive rendering of digitized artifacts consisting of 3D geometry and reflectance information. We handle the huge amount of data needed for this representation by employing a novel progressive streaming approach for BTFs which allows for the smooth interactive inspection of a steadily improving version during the download.en_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US
dc.identifier.isbn978-3-905674-34-7en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttps://doi.org/10.2312/VAST/VAST11/113-120en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.2]: Graphics Systems- Distributed/network graphics; Computer Graphics [I.3.3]: Picture/Image Generation-Viewing algorithms; Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-Color, shading, shadowing, and texture; Image Processing and Computer Vision [I.4.2]: Compression (Coding);-Information Storage and Retrieval [H.3.7]: Digital Libraries-Disseminationen_US
dc.titleWebGL-based Streaming and Presentation Framework for Bidirectional Texture Functionsen_US
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