RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering

dc.contributor.authorTan, Yu Weien_US
dc.contributor.authorChua, Nicholasen_US
dc.contributor.authorKoh, Clarenceen_US
dc.contributor.authorBhojan, Ananden_US
dc.contributor.editorLee, Sung-hee and Zollmann, Stefanie and Okabe, Makoto and Wuensche, Burkharden_US
dc.date.accessioned2020-10-29T18:39:40Z
dc.date.available2020-10-29T18:39:40Z
dc.date.issued2020
dc.description.abstractSigned Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid surface representation. While there are methods to generate them quickly on GPU, the efficiency of these approaches is limited at high resolutions. This paper showcases a novel technique that combines jump flooding and ray tracing to generate approximate SDFs in real-time for soft shadow approximation, achieving prominent shadow penumbras while maintaining interactive frame rates.en_US
dc.description.sectionheadersWork-in-Progress Papers
dc.description.seriesinformationPacific Graphics Short Papers, Posters, and Work-in-Progress Papers
dc.identifier.doi10.2312/pg.20201232
dc.identifier.isbn978-3-03868-120-5
dc.identifier.pages49-50
dc.identifier.urihttps://doi.org/10.2312/pg.20201232
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pg20201232
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectRay tracing
dc.subjectApplied computing
dc.subjectComputer games
dc.titleRTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Renderingen_US
Files