Real-time Animation of Various Flame Shapes

dc.contributor.authorBridault, Flavienen_US
dc.contributor.authorRousselle, Françoisen_US
dc.contributor.authorRenaud, Christopheen_US
dc.contributor.authorLeblond, Michelen_US
dc.contributor.editorMarinos Ioannides and David Arnold and Franco Niccolucci and Katerina Maniaen_US
dc.date.accessioned2014-01-31T15:14:06Z
dc.date.available2014-01-31T15:14:06Z
dc.date.issued2006en_US
dc.description.abstractWorking on the computer reconstruction of the Gallo-Roman forum of Bavay, we try to improve the feeling of immersion in the virtual environment. One way to achieve this is to provide realistic and dynamic light sources. In this context, we need to model candles, oil lamps, torches or bonfires. We propose in this paper a model that can handle complex flames in real-time and manage interactivity. The fire is considered as a set of linear flames whose shapes are defined by the geometry of the combustible and the fuel distribution. Each individual flame is represented by a textured NURBS surface. Then, combining several real-time effects such as glow and true transparency, we are able to make the NURBS surfaces merge in a convincing way, and to give the impression of a real fire.en_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US
dc.identifier.isbn3-905673-42-8en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttps://doi.org/10.2312/VAST/VAST06/037-044en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computing Methodologies]: Computer Graphics Three-Dimensional Graphics and Realismen_US
dc.titleReal-time Animation of Various Flame Shapesen_US
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