Sketching Subdivision Surfaces

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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in order to meet two conflicting goals: ease of use and fine-grained shape control. For the excellent control, low-poly modeling is still the method of choice for creating high-quality 3D models, e.g., in the games industry. However, direct mesh editing can be very tedious and time consuming. Our idea is to include also stroke-based techniques for rapidly modeling regular surface parts. We propose a simple and efficient algorithm for converting a 2D stroke to a control polygon suitable for Catmull/Clark subdivision surfaces. We have realized a small but reasonably rich set of interactive modeling tools to assess the expressiveness of stroke-based mesh design with a number of examples.
Description

        
@inproceedings{
:10.2312/SBM/SBM09/061-068
, booktitle = {
EUROGRAPHICS Workshop on Sketch-Based Interfaces and Modeling
}, editor = {
Cindy Grimm and Joseph J. LaViola, Jr.
}, title = {{
Sketching Subdivision Surfaces
}}, author = {
Bein, M.
and
Havemann, S.
and
Stork, A.
and
Fellner, Dieter W.
}, year = {
2009
}, publisher = {
The Eurographics Association
}, ISSN = {
1812-3503
}, ISBN = {
978-3-905674-19-4
}, DOI = {
/10.2312/SBM/SBM09/061-068
} }
Citation