Geometry Compression of Normal Meshes Using Rate-Distortion Algorithms

Loading...
Thumbnail Image
Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose a new rate-distortion based algorithm for compressing 3D surface geometry represented using triangular normal meshes. We apply the Estimation-Quantization (EQ) algorithm to compress normal mesh wavelet coefficients. The EQ algorithm models the wavelet coefficients as a Gaussian random field with slowly varying standard deviation that depends on the local neighborhood and uses rate-distortion optimal scalar quantizers. We achieve gains of 0.5 to 1 dB with the EQ algorithm compared to the recently proposed zerotree compression for normal meshes.
Description

        
@inproceedings{
:10.2312/SGP/SGP03/052-061
, booktitle = {
Eurographics Symposium on Geometry Processing
}, editor = {
Leif Kobbelt and Peter Schroeder and Hugues Hoppe
}, title = {{
Geometry Compression of Normal Meshes Using Rate-Distortion Algorithms
}}, author = {
Lavu, Sridhar
and
Choi, Hyeokho
and
Baraniuk, Richard
}, year = {
2003
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-8384
}, ISBN = {
3-905673-06-1
}, DOI = {
/10.2312/SGP/SGP03/052-061
} }
Citation