Velocity Skinning for Real-time Stylized Skeletal Animation

dc.contributor.authorRohmer, Damienen_US
dc.contributor.authorTarini, Marcoen_US
dc.contributor.authorKalyanasundaram, Niranjanen_US
dc.contributor.authorMoshfeghifar, Faezehen_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.authorZordan, Victoren_US
dc.contributor.editorMitra, Niloy and Viola, Ivanen_US
dc.date.accessioned2021-04-09T08:02:03Z
dc.date.available2021-04-09T08:02:03Z
dc.date.issued2021
dc.description.abstractSecondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a standard skeleton animation as input, along with a skin mesh and rig weights. It then derives per-vertex deformations from the different linear and angular velocities along the skeletal hierarchy. We highlight two specific applications of this general framework, namely the cartoonlike ''squashy'' and ''floppy'' effects, achieved from specific combinations of velocity terms. As our results show, combining these effects enables to mimic, enhance and stylize physical-looking behaviours within a standard animation pipeline, for arbitrary skinned characters. Interactive on CPU, our method allows for GPU implementation, yielding real-time performances even on large meshes. Animator control is supported through a simple interface toolkit, enabling to refine the desired type and magnitude of deformation at relevant vertices by simply painting weights. The resulting rigged character automatically responds to new skeletal animation, without further input.en_US
dc.description.number2
dc.description.sectionheadersSkinning and Deformation
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume40
dc.identifier.doi10.1111/cgf.142654
dc.identifier.issn1467-8659
dc.identifier.pages549-561
dc.identifier.urihttps://doi.org/10.1111/cgf.142654
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf142654
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleVelocity Skinning for Real-time Stylized Skeletal Animationen_US
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