Contact Skinning

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Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, we propose a new approach to model interactions through a skinning method. Skinning is a frequently used technique to animate a mesh based on skeleton motion. In the case of a hand motion sequence used to manipulate and grasp virtual objects, it is essential to accurately represent the contact between the virtual objects and the animated hand. To improve the level of realism, our approach allows to accurately solve friction contact laws. In addition, contact constraints defined on the surface of the hand can be applied onto the skeleton to produce plausible motion. We illustrate our work through two examples: the real-time simulation of a grasping task and a character animation based on motion capture.
Description

        
@inproceedings{
10.2312:egs.20081025
, booktitle = {
Eurographics 2008 - Short Papers
}, editor = {
Katerina Mania and Eric Reinhard
}, title = {{
Contact Skinning
}}, author = {
Duriez, Christian
and
Courtecuisse, Hadrien
and
Alcalde, Juan-Pablo de la Plata
and
Bensoussan, Pierre-Jean
}, year = {
2008
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/egs.20081025
} }
Citation