Spacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animation

dc.contributor.authorO'Brien, C.en_US
dc.contributor.authorDingliana, J.en_US
dc.contributor.authorCollins, S.en_US
dc.contributor.editorA. Bargteil and M. van de Panneen_US
dc.date.accessioned2013-10-31T10:29:15Z
dc.date.available2013-10-31T10:29:15Z
dc.date.issued2011en_US
dc.description.abstractWe present a novel technique for editing motion captured animation. Our iterative solver produces physicallyplausible adaptated animations that satisfy alterations in foot and hand contact placement with the animated character's surroundings. The technique uses a system of particles to represent the poses and mass distribution of the character at sampled frames of the animation. Constraints between the vertices within each frame enforce theskeletal structure, including joint limits. Novel constraints extending over vertices in several frames enforce the aggregate dynamics of the character, as well as features such as joint acceleration smoothness. We demonstrate adaptation of several animations to altered foot and hand placement.en_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.identifier.isbn978-1-4503-0923-3en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttps://doi.org/10.2312/SCA/SCA11/277-286en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-DimensionalGraphics and Realism-Animationen_US
dc.titleSpacetime Vertex Constraints for Dynamically-based Adaptation of Motion-Captured Animationen_US
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