State of the Art in Mobile Volume Rendering on iOS Devices

dc.contributor.authorSchiewe, Alexanderen_US
dc.contributor.authorAnstoots, Marioen_US
dc.contributor.authorKrüger, Jensen_US
dc.contributor.editorE. Bertini and J. Kennedy and E. Puppoen_US
dc.date.accessioned2015-05-24T19:43:21Z
dc.date.available2015-05-24T19:43:21Z
dc.date.issued2015en_US
dc.description.abstractThe ubiquity of ever-increasing computing power with mobile devices has put last generation desktop-grade hardware in everyone's palms. Mobile computing hardware is rapidly approaching today's desktop-grade hardware capabilities enabling applications of advanced rendering algorithms to previously untouched environments such as medical care. Recent developments in graphics APIs have introduced novel low-level APIs such as AMD's Mantle API for desktops and Apple's Metal API for mobile hardware. Microsoft's DirectX 12 and the OpenGL successor Vulkan will be available in the near future. AAA game titles were announced for which publishers see an advantage-as promised by the creators of the new APIs-over traditional portable implementations. The new APIs are mostly advertised to allow for more draw-calls per frame compared to for example, OpenGL-based solutions. Visualization algorithms and in particular direct volume rendering do not exhibit a significant amount of draw-calls as a bottleneck. This work evaluates and highlights the utility of recent low-level APIs for mobile devices and puts them into perspective with available alternatives.en_US
dc.description.sectionheadersDesign Process and Evaluationen_US
dc.description.seriesinformationEurographics Conference on Visualization (EuroVis) - Short Papersen_US
dc.identifier.doi10.2312/eurovisshort.20151139en_US
dc.identifier.pages139-143en_US
dc.identifier.urihttps://doi.org/10.2312/eurovisshort.20151139en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Computing Methodologies]en_US
dc.subjectComputer Graphicsen_US
dc.subjectMethodology and Techniquesen_US
dc.subjectI.3.2 [Computing Methodologies]en_US
dc.subjectComputer Graphicsen_US
dc.subjectGraphics Systemsen_US
dc.titleState of the Art in Mobile Volume Rendering on iOS Devicesen_US
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