An Efficient System for Collaboration in Tele-Immersive Environments

dc.contributor.authorJensen, N.en_US
dc.contributor.authorOlbrich, S.en_US
dc.contributor.authorPralle, H.en_US
dc.contributor.authorRaasch, S.en_US
dc.contributor.editorD. Bartz and X. Pueyo and E. Reinharden_US
dc.date.accessioned2014-01-26T16:21:13Z
dc.date.available2014-01-26T16:21:13Z
dc.date.issued2002en_US
dc.description.abstractThe paper describes the development of a high-performance system for visualizing complex scientific models in real-time. The architecure of the system is a client/server model, in which the simulator generates lists of 3D graphics objects in parallel to the simulation, from where they are sent to a streaming server. The server transfers the 3D objects to viewer clients. Clients communicate over a second connection with each other, which adds the ability to perform collaborative tasks. An application related to computational fluid dynamics is specified where such a tele-immersive system can be used. The approach differs to other solutions because it offers a large set of graphics primitives for visualization, and it is optimized for distributed, heterogenous environments.en_US
dc.description.seriesinformationEurographics Workshop on Parallel Graphics and Visualizationen_US
dc.identifier.isbn1-58113-579-3en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGPGV/EGPGV02/123-132en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAn Efficient System for Collaboration in Tele-Immersive Environmentsen_US
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