Incremental Updates for Rapid Glossy Global Illumination

dc.contributor.authorGranier, Xavieren_US
dc.contributor.authorDrettakis, Georgeen_US
dc.date.accessioned2015-02-16T11:05:59Z
dc.date.available2015-02-16T11:05:59Z
dc.date.issued2001en_US
dc.description.abstractWe present an integrated global illumination algorithm including non-diffuse light transport which can handle complex scenes and enables rapid incremental updates. We build on a unified algorithm which uses hierarchical radiosity with clustering and particle tracing for diffuse and non-diffuse transport respectively. We present a new algorithm which chooses between reconstructing specular effects such as caustics on the diffuse radiosity mesh, or special purpose caustic textures, when high frequencies are present. Algorithms are presented to choose the resolution of these textures and to reconstruct the high-frequency non-diffuse lighting effects. We use a dynamic spatial data structure to restrict the number of particles re-emitted during the local modifications of the scene. By combining this incremental particle trace with a line-space hierarchy for incremental update of diffuse illumination, we can locally modify complex scenes rapidly. We also develop an algorithm which, by permitting slight quality degradation during motion, achieves quasi-interactive updates. We present an implementation of our new method and its application to indoors and outdoors scenes.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.identifier.doi10.1111/1467-8659.00519en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages268-277en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00519en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleIncremental Updates for Rapid Glossy Global Illuminationen_US
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