GPU-based Particle Systems for Illustrative Volume Rendering

dc.contributor.authorPelt, R.F.P. vanen_US
dc.contributor.authorVilanova, A.en_US
dc.contributor.authorWetering, H.M.M. van deen_US
dc.contributor.editorHans-Christian Hege and David Laidlaw and Renato Pajarola and Oliver Staadten_US
dc.date.accessioned2014-01-29T17:14:34Z
dc.date.available2014-01-29T17:14:34Z
dc.date.issued2008en_US
dc.description.abstractIllustrative techniques are generally applied to produce stylized renderings. Various illustrative styles have been applied to volumetric data sets, producing clearer images and effectively conveying visual information. We adopt user-configurable particle systems to produce stylized renderings from the volume data, imitating traditional pen-and-ink drawings. In the following, we present an interactive GPU-based illustrative framework, called VolFlies- GPU, for rendering volume data, exploiting parallelism in both graphics hardware and particle systems. We achieve real-time interaction and prompt parametrization of the illustrative styles, using an intuitive GPGPU paradigm that delivers the computational power to drive our particle system and visualization algorithms.en_US
dc.description.seriesinformationIEEE/ EG Symposium on Volume and Point-Based Graphicsen_US
dc.identifier.isbn978-3-905674-12-5en_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttps://doi.org/10.2312/VG/VG-PBG08/089-096en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.1 [Hardware Architecture]: Parallel processing I.3.6 [Computer Graphics]: Graphics data structures and data typesen_US
dc.titleGPU-based Particle Systems for Illustrative Volume Renderingen_US
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