VoxelCache: A Cache-Based Memory Architecture for Volume Graphics

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a cache-based memory architecture for volume graphics. We describe the memory organization and cache logic to implement a voxel cache based on 43 voxel blocks. We show an efficient prefetching scheme that increases the cache hit ratio to more than 98% in most cases. The performance of the memory system with different types of external memory is demonstrated by a cycle accurate C++ simulation. The VoxelCache memory architecture is designed to be easily adapted to different memory technologies, because all volume graphics specific parts of the memory system are encapsulated inside the on-chip cache. The design is targeted at implementation on off-the-shelf reconfigurable hardware.
Description

        
@inproceedings{
:10.2312/EGGH03/076-083
, booktitle = {
Graphics Hardware
}, editor = {
M. Doggett and W. Heidrich and W. Mark and A. Schilling
}, title = {{
VoxelCache: A Cache-Based Memory Architecture for Volume Graphics
}}, author = {
Kanus, U.
and
Wetekam, G.
and
Hirche, J.
}, year = {
2003
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
1-58113-739-1
}, DOI = {
/10.2312/EGGH03/076-083
} }
Citation