The I.M.O.G.E.N .E. Machine: Some Hardware Elements

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Date
1991
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The goal of the I.M.O.G.E.N.E. project is to define a real time graphics system. We focus on true real time display, images being computed at frame rate, i.e 50 (or 60) times a second. The I.M.O.G.E.N.E. machine uses no frame buffer. We use a massive object parallelism; the graphics module is made of a large number of object-processors, each one handling one graphics primitive at pixel rate in raster-scan order. Shading computations are made in a deferred shading processor using Phong's method. After a brief presentation of Object-Oriented Architectures,we present new details about the hardware implementation of our Object Processors, and describe for the first time the shading processor.
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@inproceedings{
:10.2312/EGGH/EGGH91/054-073
, booktitle = {
Eurographics Workshop on Graphics Hardware
}, editor = {
A. Kaufman
}, title = {{
The I.M.O.G.E.N .E. Machine: Some Hardware Elements
}}, author = {
Lefevere, V.
and
Karpf, S.
and
Chaillou, C.
and
Meriaux, M.
}, year = {
1991
}, publisher = {
The Eurographics Association
}, ISSN = {
-
}, ISBN = {
-
}, DOI = {
/10.2312/EGGH/EGGH91/054-073
} }
Citation