Pose Representations for Deep Skeletal Animation

dc.contributor.authorAndreou, Nefelien_US
dc.contributor.authorAristidou, Andreasen_US
dc.contributor.authorChrysanthou, Yiorgosen_US
dc.contributor.editorDominik L. Michelsen_US
dc.contributor.editorSoeren Pirken_US
dc.date.accessioned2022-08-10T15:19:32Z
dc.date.available2022-08-10T15:19:32Z
dc.date.issued2022
dc.description.abstractData-driven skeletal animation relies on the existence of a suitable learning scheme, which can capture the rich context of motion. However, commonly used motion representations often fail to accurately encode the full articulation of motion, or present artifacts. In this work, we address the fundamental problem of finding a robust pose representation for motion, suitable for deep skeletal animation, one that can better constrain poses and faithfully capture nuances correlated with skeletal characteristics. Our representation is based on dual quaternions, the mathematical abstractions with well-defined operations, which simultaneously encode rotational and positional orientation, enabling a rich encoding, centered around the root. We demonstrate that our representation overcomes common motion artifacts, and assess its performance compared to other popular representations. We conduct an ablation study to evaluate the impact of various losses that can be incorporated during learning. Leveraging the fact that our representation implicitly encodes skeletal motion attributes, we train a network on a dataset comprising of skeletons with different proportions, without the need to retarget them first to a universal skeleton, which causes subtle motion elements to be missed. Qualitative results demonstrate the usefulness of the parameterization in skeleton-specific synthesis.en_US
dc.description.number8
dc.description.sectionheadersMotion II
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume41
dc.identifier.doi10.1111/cgf.14632
dc.identifier.issn1467-8659
dc.identifier.pages155-167
dc.identifier.pages13 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.14632
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14632
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies --> Motion processing; Animation; Learning paradigms
dc.subjectComputing methodologies
dc.subjectMotion processing
dc.subjectAnimation
dc.subjectLearning paradigms
dc.titlePose Representations for Deep Skeletal Animationen_US
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