Motion Vector-Based Frame Generation for Real-Time Rendering

dc.contributor.authorHa, Inwooen_US
dc.contributor.authorAhn, Young Chunen_US
dc.contributor.authorYoon, Sung-euien_US
dc.contributor.editorChristie, Marcen_US
dc.contributor.editorHan, Ping-Hsuanen_US
dc.contributor.editorLin, Shih-Syunen_US
dc.contributor.editorPietroni, Nicoen_US
dc.contributor.editorSchneider, Teseoen_US
dc.contributor.editorTsai, Hsin-Rueyen_US
dc.contributor.editorWang, Yu-Shuenen_US
dc.contributor.editorZhang, Eugeneen_US
dc.date.accessioned2025-10-07T06:04:46Z
dc.date.available2025-10-07T06:04:46Z
dc.date.issued2025
dc.description.abstractThe demand for high frame rate rendering is rapidly increasing, especially in the graphics and gaming industries. Although recent learning-based frame interpolation methods have demonstrated promising results, they have not yet achieved the quality required for real-time gaming. High-quality frame interpolation is critical for rendering faster, dynamic motion during gameplay. In graphics, motion vectors are typically favored over optical flow due to their accuracy and efficiency in game engines. However, motion vectors alone are insufficient for frame interpolation, as they lack bilateral motions for the target frame to interpolate and struggle with capturing non-geometric movements. To address this, we propose a novel method that leverages fast, low-cost motion vectors as guiding flows, integrating them into a task-specific intermediate flow estimation process. Our approach employs a combined motion and image context encoder-decoder to produce more accurate intermediate bilateral flows. As a result, our method significantly improves interpolation quality and achieves state-of-the-art performance in rendered content.en_US
dc.description.sectionheadersRendering & Inverse Rendering
dc.description.seriesinformationPacific Graphics Conference Papers, Posters, and Demos
dc.identifier.doi10.2312/pg.20251297
dc.identifier.isbn978-3-03868-295-0
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.2312/pg.20251297
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/pg20251297
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Image-based rendering
dc.subjectComputing methodologies → Image
dc.subjectbased rendering
dc.titleMotion Vector-Based Frame Generation for Real-Time Renderingen_US
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