Populating Ancient Pompeii with Crowds of Virtual Romans

dc.contributor.authorMaim, Jonathanen_US
dc.contributor.authorHaegler, Simonen_US
dc.contributor.authorYersin, Barbaraen_US
dc.contributor.authorMueller, Pascalen_US
dc.contributor.authorThalmann, Danielen_US
dc.contributor.authorGool, Luc Vanen_US
dc.contributor.editorD. Arnold and F. Niccolucci and A. Chalmersen_US
dc.date.accessioned2014-01-31T15:18:30Z
dc.date.available2014-01-31T15:18:30Z
dc.date.issued2007en_US
dc.description.abstractPompeii was a Roman city, destroyed and completely buried during an eruption of the volcano Mount Vesuvius. We have revived its past by creating a 3D model of its previous appearance and populated it with crowds of Virtual Romans. In this paper, we detail the process, based on archaeological data, to simulate ancient Pompeii life in real time. In a first step, an annotated city model is generated using procedural modelling. These annotations contain semantic data, such as land usage, building age, and window/door labels. In a second phase, the semantics are automatically interpreted to populate the scene and trigger special behaviors in the crowd, depending on the location of the characters. Finally, we describe the system pipeline, which allows for the simulation of thousands of Virtual Romans in real time.en_US
dc.description.seriesinformationVAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US
dc.identifier.isbn978-3-905674-01-9en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttps://doi.org/10.2312/VAST/VAST07/109-116en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling. I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Animation.en_US
dc.titlePopulating Ancient Pompeii with Crowds of Virtual Romansen_US
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